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THE DAILY CARD TABLE CN-YSPXW.COM PLAY AT YOUR PACE

THE SHAPE OF A NEW DEAL · A DETAIL WORTH NOTICING

2 Suits

Two suits make the spaces between sequences worth noticing. Use the Hint control to see one legal possibility.

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2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

NOTES FROM THE TABLE

Meet two-suit Spider

Here is what to know. You still need eight complete same-suit runs to finish the game. This mode uses 104 cards divided between spades and hearts. Each rank appears four times in each suit. The two-suit layout begins with ten columns and fifty cards in the stock.

Build a descending column

Here is what to know. A six of hearts can therefore sit on a seven of spades. A card may land on an exposed card exactly one rank higher, regardless of suit. A mixed-suit build does not become a movable group merely because its ranks descend. Check both rank and suit before trying to move several cards together.

Move a group

A suit change inside the selected cards stops the group from moving together. You can select the first card of that group to move every card below it. You may still move a smaller same-suit segment from the bottom of the column. A movable group is a face-up descending sequence containing only one suit.

Complete a run

On this website, the following points apply. Both suits contribute to the total of eight runs needed to win. The game removes a qualifying sequence automatically and updates the run counter. A complete sequence must run from King to Ace in one suit. A red-and-black King-to-Ace column does not count as a completed run.

Separate mixed builds

Here is what to know. An empty column can hold one segment while you reconnect the remaining cards. Plan how you might separate that mixed build before extending it further. Matching suits often reduces the number of individual moves needed later. A temporary mixed-suit move can expose a hidden card or release an empty column.

Keep room to work

On this website, the following points apply. You can sometimes return a shorter segment to its original column after exposing a useful card. Moving a King into a spare column can make space, but the King cannot later land on another rank. Fill every empty column before requesting another stock deal. Any legal movable group can occupy an empty column.

Add ten new cards

The key details are straightforward. The new cards can create matching suit connections or block existing ones. Each stock deal adds one face-up card to every column. Five such deals are available at the beginning of the game. Review exposed moves and empty-column plans before using the stock.

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Compare alternatives

Undo also restores cards that were turned over or collected by the reversed action. Use Replay if you want to restart the same shuffled deal from the beginning. Undo can reverse a stock deal as well as a normal card move. The timer is not rewound when you undo.

Practice the transition

On this website, the following points apply. Revealing hidden cards gradually broadens your choices. A suggested move is a possibility to investigate rather than a guaranteed route to victory. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. Keeping several short matching runs can be easier to manage than one long mixed run.

Your two-suit session

Two-suit progress is stored separately from one-suit and four-suit progress in this browser. The game can still run for the current visit when browser storage is unavailable. New game replaces the current two-suit deal with a fresh shuffle. Turning off local saving removes stored game progress and statistics on this domain.